It’s still in beta, and Mgamerz requests any bugs to be reported so they can be fixed. Who knows what will come about with this, but the possibilities are pretty high. Since LE is missing the multiplayer, this is strictly for the game. Most of my time with this was spent on multiplayer mods, like new maps, weapons, enemies, etc. It also allowed for custom DLC content, but I didn’t venture down that rabbit hole. The tool would patch the game, and then allow you to launch it, while also keeping mods updated. Most of the mods at the time were hosted over on ME3Tweaks website, and with a code, you could download any mod hosted on the servers. This was a staple when ME3 was released and really streamlined the process of installing new mods. Definitely worth a look if you’re looking for just better gun play and less grindy gunfights. This balances don’t effect weapon mods yet, but it seems to be in the pipeline at a later date. According to this mod, it seems to have achieved that effect. I haven’t tested this mod (yet) but the biggest issue seems to be fixing accuracy. Similar to the Allow All Weapons mod above, except that most of the stats for the weapons have been rebalanced. The other changes make tons of sense, as the scanning is pretty slow when you’re going for a completion goal.Īlright, a lot of the guns feel pretty weak in ME2. I remember some powers being exceptionally powerful, thus the high cooldown. I only put this in worth a look because the power recharge change is kind of iffy for gameplay.
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